The Making of Prince of Persia
Video game maker Jordan Mechner wrote a rich diary of his life in the mid-1980s. This book covers the creation his second hit game, Prince of Persia, so we gain access of unique immediacy to the heroic tale of producing a universe-dent-making hit.
I wanted this book, which I discovered via Tyler Cowen’s most recent What I’ve been reading, as inspiration during a small lull in morale as I work on a digital product of my own.
Thirty years on there is some poignancy in that this early period of Mencher’s life was the peak: after graduating Yale, already dreamily successful, he shuttles between San Francisco and Hollywood creating video games and pushing screenplays, a digital Orson Welles (in his later game The Last Express, Mechner combines these passions, relying on cinema to produce an impressive commercial failure).
That said, perhaps it is no failure at all that one can point to the creative peak of a life — Mechner’s arguably was working within the memory constraints of the Apple II to create a foe, Shadow Man, based on the hero character. Here I’m reminded of Ken Kocienda’s not dissimilar Eureka moment when up against a constraint, that of using a dictionary to help create the iPhone keyboard.
Perhaps it would have been a better book if he had fleshed out the journal with an italicized retrospective written now, but count me a late-arrival Jordan Mechner fan. And don’t get the Kindle edition lacking the illustrations; I think I’m gonna need to buy the actual book.
